Drop & model controls
Loading editor design…
Loaded from editor
—
Assumptions (coarse geometry)
2D only — large panels / few points (no micro-mesh)
Balls = air pockets; packing under the bag opens it
Balls hitting CLOTH = the only brake (no ½ρCdA)
Payload = gravity + mass only (no aero on the load)
Cloth is solid; balls leave only through real open spans
Escape / L / R anchors: OPEN max ↔ CLOSED min from editor
Closing top escape = brake (traps pockets, slows the load)
Wind carries the pit; Pause freezes everything
Trends for design iteration — not a certified drop test
Balls = air pockets; packing under the bag opens it
Balls hitting CLOTH = the only brake (no ½ρCdA)
Payload = gravity + mass only (no aero on the load)
Cloth is solid; balls leave only through real open spans
Escape / L / R anchors: OPEN max ↔ CLOSED min from editor
Closing top escape = brake (traps pockets, slows the load)
Wind carries the pit; Pause freezes everything
Trends for design iteration — not a certified drop test
Flies only your Easy Editor geometry — no hidden canopy. Build big, name the openings, read the strip above so you always know what this drop is claiming.
Close view
payload-locked · air-particle pressure · wheel zoom · drag pan · dbl-click resetFull view
whole drop from altitude to landingAltitude—
Descent speed—
Wind—
Drag force—
Weight—
Inflation—
Left vent—
Right vent—
Lateral error—
Steering—
Anchors found—
Close start alt—
Escape / brake—
Design—
Numeric plots (secondary)
Altitude (ft)
Descent speed (ft/s)
Drag (lbf)
Sampled values
| t s | alt | speed | wind | drag | L% | R% | drift |
|---|